PUBG has been fixed. At last that’s what the developers say. The ‘Fix PUBG’ initiative that had been running for three months is now over. In a post over on Steam Community forum, Taeseok Jang, Executive Producer of PUBG shared the results of the campaign as well as the direction that the developers will now take. In the post, Jang admits that the initial aim of the developers was to provide players with new content quickly. As a result, they “overlooked issues that matter to you.” With the 2019 PUBG roadmap, build stability and quality will be focused upon, followed by new gameplay and content. This will mostly likely slow down the speed at which builds are released, “but as these processes become more proficient, we hope to provide new content as fast as before, while maintaining our new stability and quality-first goal.” In terms of client performance, Jang states that while the overall game-wide optimisations were minimal, the performance optimisation in specific situations such as early battles after parachute landings was “quite impactful”. The developers analyzed the performance improvements on frame rates and according to a chart shared by them, frame rates have increased in November’s build, as compared to July’s. When talking about server performance, Jang brought up the desyncing problems. The developers noted that the issue was traced back to a bug in one of the character movement optimisations that was implemented to increase client performance. The bug is said to be fixed in the November 7 patch. For matchmaking, the developers are looking towards offering better matchmaking queue information for all map/mode option. Further, players will also get to choose the best choice in region/time zones, where the matchmaking pool is insufficient. They plan on making changes to the UI in order to let players recognize the estimated wait times as well as current ping. On the topic of bugs and quality of life (QoL) improvements, jang states that they began with a list of 100 bugs and QoL improvements, which is said to be fixed. It was noted that “bugs are elements that occur continuously at any time, but we understand that anything that affects your gameplay takes away from the fun you have with our game.” Cheating was one of the major problems that players had with the game and Jang says that the “fight with unauthorized programs can only be compared to a never-ending battle.” It was noted that PUBG managed to ban over two million accounts during the Fix PUBG campaign alone, will continue to improve system analysis and monitoring, policy as well as new anti-cheat solutions. The developers are already working on their own anti-cheat solution. The developers will share more on this later. Finally, Jang says that development on the Xbox One and PlayStation 4 versions of the game will be in parallel with the PC version. It should be noted that the PS4 version of the game will launch on December 7, and is already available for pre-order on the PlayStation Store.
from Latest Technology News https://ift.tt/2S2Pibh
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